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FOIL Katara, Water Tribe's Hope (Showcase) (TLA-351) - Avatar: The Last Airbender - Magic The Gathering
FOIL Katara, Water Tribe's Hope (Showcase) (TLA-351) - Avatar: The Last Airbender - Magic The Gathering
Condition: Near Mint.
Image is sample only. Real cards may vary slightly in centering, colour, or print details.
Legendary Creature — Human Warrior Ally
Rare
Vigilance
When Katara enters, create a 1/1 white Ally creature token.
Waterbend X: Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn.
When Katara enters, create a 1/1 white Ally creature token.
Waterbend X: Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn.
$1.04
Original: $3.46
-70%FOIL Katara, Water Tribe's Hope (Showcase) (TLA-351) - Avatar: The Last Airbender - Magic The Gathering—
$3.46
$1.04FOIL Katara, Water Tribe's Hope (Showcase) (TLA-351) - Avatar: The Last Airbender - Magic The Gathering
Condition: Near Mint.
Image is sample only. Real cards may vary slightly in centering, colour, or print details.
Legendary Creature — Human Warrior Ally
Rare
Vigilance
When Katara enters, create a 1/1 white Ally creature token.
Waterbend X: Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn.
When Katara enters, create a 1/1 white Ally creature token.
Waterbend X: Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn.
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Description
Condition: Near Mint.
Image is sample only. Real cards may vary slightly in centering, colour, or print details.
Legendary Creature — Human Warrior Ally
Rare
Vigilance
When Katara enters, create a 1/1 white Ally creature token.
Waterbend X: Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn.
When Katara enters, create a 1/1 white Ally creature token.
Waterbend X: Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn.
















